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godot-fmod
4.0.3
Godot with FMOD integration
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particles_material.cpp
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-19
Clamp Gradient and Curve Textures in ParticlesMaterial
clayjohn
2022-03-18
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
Rémi Verschelde
2021-12-06
Fixed sphere emission shape to emit particles in a spheres volume and added "...
Raffaele Picca
2021-12-03
Random initial color parameter for ParticleMaterial
Raffaele Picca
2021-11-26
Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...
Raffaele Picca
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-09-21
Prevent shaders from generating code before the constructor finishes.
Tom Coxon
2021-08-22
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-16
Add a comment at the top of generated shaders
Hugo Locurcio
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
Fix regressions caused by recent particle spread refactor
Morris Tabor
2021-07-21
Merge pull request #50370 from QbieShay/circle-emitter-particle
Rémi Verschelde
2021-07-14
Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
Rémi Verschelde
2021-07-11
This commits adds a new emitter type for particles material
QbieShay
2021-07-07
Fix Command Queue Crash
reduz
2021-07-04
Fix color properties of particle nodes/material
Hendrik Brucker
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-05-25
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Rémi Verschelde
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-04-28
Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4
Rémi Verschelde
2021-04-17
Split particle shader entry points
reduz
2021-04-14
Refactor GLSL shader compilation
reduz
2021-03-25
Fix ParticlesMaterial spread
Morris Tabor
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-05
fixed particle rotate y flag
QbieShay
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-27
Fix particles not properly modified by their lifetime
Yuri Roubinsky
2021-01-12
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-11
doc: Sync classref with current source
Rémi Verschelde
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-09-02
Re-Implement GPU particles on master.
Juan Linietsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
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