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godot-fmod
4.0.3
Godot with FMOD integration
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particles_material.cpp
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Author
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-02-09
Fix GPU Particles
zxcvdev
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-08
Fixed prematurely ending animation of particles.
Simon Hardt
2019-09-24
fix particles scale randomization
clayjohn
2019-07-14
added individual particle random lifetime
clayjohn
2019-07-06
particles: Return uniform density spheres.
Simon Puchert
2019-07-02
Merge pull request #26613 from KoBeWi/direction_of_particles
Rémi Verschelde
2019-06-29
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the comp...
hbina085
2019-06-26
Add a Direction property to ParticlesMaterial
Tomasz Chabora
2019-06-21
Particles: Properly initialize angular velocity parameter
Rémi Verschelde
2019-06-03
Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
Rémi Verschelde
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-21
Moved dirty material lists from static to lifetime controlled by main.
Ibrahn Sahir
2018-11-19
Tweak the Hue Variation property hint to allow finer adjustments
Hugo Locurcio
2018-11-13
ParticlesMaterial: Simplify PARAM_SCALE texture validation
Rémi Verschelde
2018-11-06
Fix angular velocity property range in editor for ParticlesMaterial
Kanabenki
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-08
Fixes to CPU particles for performance and avoiding NaNs.
Juan Linietsky
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-04
Particles: Reset default velocity to 0, allow negative values
Rémi Verschelde
2018-09-04
Style: Format generated shader code in ParticlesMaterial
Rémi Verschelde
2018-09-04
Move ParticlesMaterial code to its own resource file
Rémi Verschelde