Age | Commit message (Expand) | Author |
2021-02-10 | Removed _change_notify | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-27 | Fix particles not properly modified by their lifetime | Yuri Roubinsky |
2021-01-12 | Renamed `emit_particle` to `emit_subparticle` shader function | Yuri Roubinsky |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-04 | Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" | Aaron Franke |
2020-10-09 | Implement GPU Particle Collisions | reduz |
2020-09-11 | doc: Sync classref with current source | Rémi Verschelde |
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz |
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-09 | Fix GPU Particles | zxcvdev |
2020-01-16 | Validate input in (CPU)Particles set_emission_shape() | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-08 | Fixed prematurely ending animation of particles. | Simon Hardt |
2019-09-24 | fix particles scale randomization | clayjohn |
2019-07-14 | added individual particle random lifetime | clayjohn |
2019-07-06 | particles: Return uniform density spheres. | Simon Puchert |
2019-07-02 | Merge pull request #26613 from KoBeWi/direction_of_particles | Rémi Verschelde |
2019-06-29 | Many fallthrough switch cases now have the FALLTHROUGH macro to tell the comp... | hbina085 |
2019-06-26 | Add a Direction property to ParticlesMaterial | Tomasz Chabora |
2019-06-21 | Particles: Properly initialize angular velocity parameter | Rémi Verschelde |
2019-06-03 | Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial | Rémi Verschelde |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-21 | Moved dirty material lists from static to lifetime controlled by main. | Ibrahn Sahir |
2018-11-19 | Tweak the Hue Variation property hint to allow finer adjustments | Hugo Locurcio |
2018-11-13 | ParticlesMaterial: Simplify PARAM_SCALE texture validation | Rémi Verschelde |
2018-11-06 | Fix angular velocity property range in editor for ParticlesMaterial | Kanabenki |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-10-08 | Fixes to CPU particles for performance and avoiding NaNs. | Juan Linietsky |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde |
2018-09-04 | Particles: Reset default velocity to 0, allow negative values | Rémi Verschelde |
2018-09-04 | Style: Format generated shader code in ParticlesMaterial | Rémi Verschelde |
2018-09-04 | Move ParticlesMaterial code to its own resource file | Rémi Verschelde |