Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-04 | Particles: Reset default velocity to 0, allow negative values | Rémi Verschelde | |
2018-09-04 | Style: Format generated shader code in ParticlesMaterial | Rémi Verschelde | |
2018-09-04 | Move ParticlesMaterial code to its own resource file | Rémi Verschelde | |
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp. |