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path: root/scene/resources/particles_material.cpp
AgeCommit message (Expand)Author
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-11Texture refactorJuan Linietsky
2020-02-09Fix GPU Particleszxcvdev
2020-01-16Validate input in (CPU)Particles set_emission_shape()Rémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-08Fixed prematurely ending animation of particles.Simon Hardt
2019-09-24fix particles scale randomizationclayjohn
2019-07-14added individual particle random lifetimeclayjohn
2019-07-06particles: Return uniform density spheres.Simon Puchert
2019-07-02Merge pull request #26613 from KoBeWi/direction_of_particlesRémi Verschelde
2019-06-29Many fallthrough switch cases now have the FALLTHROUGH macro to tell the comp...hbina085
2019-06-26Add a Direction property to ParticlesMaterialTomasz Chabora
2019-06-21Particles: Properly initialize angular velocity parameterRémi Verschelde
2019-06-03Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterialRémi Verschelde
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-21Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir
2018-11-19Tweak the Hue Variation property hint to allow finer adjustmentsHugo Locurcio
2018-11-13ParticlesMaterial: Simplify PARAM_SCALE texture validationRémi Verschelde
2018-11-06Fix angular velocity property range in editor for ParticlesMaterialKanabenki
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-10-08Fixes to CPU particles for performance and avoiding NaNs.Juan Linietsky
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-04Particles: Reset default velocity to 0, allow negative valuesRémi Verschelde
2018-09-04Style: Format generated shader code in ParticlesMaterialRémi Verschelde
2018-09-04Move ParticlesMaterial code to its own resource fileRémi Verschelde