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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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particles_material.cpp
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Author
2021-09-21
Prevent shaders from generating code before the constructor finishes.
Tom Coxon
2021-08-22
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-16
Add a comment at the top of generated shaders
Hugo Locurcio
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
Fix regressions caused by recent particle spread refactor
Morris Tabor
2021-07-21
Merge pull request #50370 from QbieShay/circle-emitter-particle
Rémi Verschelde
2021-07-14
Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
Rémi Verschelde
2021-07-11
This commits adds a new emitter type for particles material
QbieShay
2021-07-07
Fix Command Queue Crash
reduz
2021-07-04
Fix color properties of particle nodes/material
Hendrik Brucker
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-05-25
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Rémi Verschelde
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-04-28
Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4
Rémi Verschelde
2021-04-17
Split particle shader entry points
reduz
2021-04-14
Refactor GLSL shader compilation
reduz
2021-03-25
Fix ParticlesMaterial spread
Morris Tabor
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-05
fixed particle rotate y flag
QbieShay
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-27
Fix particles not properly modified by their lifetime
Yuri Roubinsky
2021-01-12
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-11
doc: Sync classref with current source
Rémi Verschelde
2020-09-06
Implement manual particle emission and particle sub emitters.
reduz
2020-09-02
Re-Implement GPU particles on master.
Juan Linietsky
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-02-09
Fix GPU Particles
zxcvdev
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-08
Fixed prematurely ending animation of particles.
Simon Hardt
2019-09-24
fix particles scale randomization
clayjohn
2019-07-14
added individual particle random lifetime
clayjohn
2019-07-06
particles: Return uniform density spheres.
Simon Puchert
2019-07-02
Merge pull request #26613 from KoBeWi/direction_of_particles
Rémi Verschelde
2019-06-29
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the comp...
hbina085
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