Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-24 | fix particles scale randomization | clayjohn | |
2019-07-14 | added individual particle random lifetime | clayjohn | |
2019-07-06 | particles: Return uniform density spheres. | Simon Puchert | |
This matches the previous change for cpu_particles. | |||
2019-07-02 | Merge pull request #26613 from KoBeWi/direction_of_particles | Rémi Verschelde | |
Add a Direction property to ParticlesMaterial | |||
2019-06-29 | Many fallthrough switch cases now have the FALLTHROUGH macro to tell the ↵ | hbina085 | |
compiler that this is intended. | |||
2019-06-26 | Add a Direction property to ParticlesMaterial | Tomasz Chabora | |
2019-06-21 | Particles: Properly initialize angular velocity parameter | Rémi Verschelde | |
Right now it would take garbage values when loading scenes, which could end up written to the scene file. | |||
2019-06-03 | Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial | Rémi Verschelde | |
Fixes #29419. | |||
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam | |
We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-21 | Moved dirty material lists from static to lifetime controlled by main. | Ibrahn Sahir | |
As with 7d82bed4f4cac8f5227d935c0496290e24eb48c8, The list is now destroyed before the OS object, so can print errors if there are unfreed materials. | |||
2018-11-19 | Tweak the Hue Variation property hint to allow finer adjustments | Hugo Locurcio | |
2018-11-13 | ParticlesMaterial: Simplify PARAM_SCALE texture validation | Rémi Verschelde | |
Using the same helper method as other param textures. | |||
2018-11-06 | Fix angular velocity property range in editor for ParticlesMaterial | Kanabenki | |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | |
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu. | |||
2018-10-08 | Fixes to CPU particles for performance and avoiding NaNs. | Juan Linietsky | |
2018-09-27 | Fix warnings about unhandled enum value in switch [-Wswitch] | Rémi Verschelde | |
Fixes GCC 5 warnings of the form: core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch] core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch] Those can be trivial cases where adding a default fallback is the solution, or more complex issues/hidden bugs where missed values are actually meant to be handled. | |||
2018-09-04 | Particles: Reset default velocity to 0, allow negative values | Rémi Verschelde | |
2018-09-04 | Style: Format generated shader code in ParticlesMaterial | Rémi Verschelde | |
2018-09-04 | Move ParticlesMaterial code to its own resource file | Rémi Verschelde | |
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense to have as a common resource. It also allowed to disable compilation of Particles (3D) when using 'disable_3d'. Also cleaned up includes in SpatialEditorGizmos and some other places, as well as dropped dead code in material_editor_plugin.cpp. |