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path: root/scene/resources/packed_scene.h
AgeCommit message (Expand)Author
2017-03-15Fix redundant connections saved in sub-inheritancePedro J. Estébanez
2017-03-09Fix node duplication in scene sub-inheritancePedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-07-19Fixed properly not save signals that already exist in their base scenes, clos...Juan Linietsky
2016-07-19WIP bugfix for existing connectionsJuan Linietsky
2016-06-27Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-21Add support for placeholders in tscn, which was missing. Closes #3652Juan Linietsky
2016-01-23-Ability to retrieve state data from PackedScene, closes #3413Juan Linietsky
2016-01-14-Make sure scenes properly update when switching tabs, even if sub-instances ...Juan Linietsky
2016-01-12Fix situation where TSCN format might crash, closes #3062Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-13-scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky
2015-11-28-Fixed bug with scene inheritance, should work againJuan Linietsky
2015-10-16-fixes and more fixes to new scene system, seems stable now..reduz
2015-10-10Large improvements on scene packing and managementreduz
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky