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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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packed_scene.h
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Author
2017-01-01
Welcome in 2017, dear changelog reader!
RĂ©mi Verschelde
2016-07-19
Fixed properly not save signals that already exist in their base scenes, clos...
Juan Linietsky
2016-07-19
WIP bugfix for existing connections
Juan Linietsky
2016-06-27
Make most resources (save for packedscenes and scripts) reload if they change...
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-21
Add support for placeholders in tscn, which was missing. Closes #3652
Juan Linietsky
2016-01-23
-Ability to retrieve state data from PackedScene, closes #3413
Juan Linietsky
2016-01-14
-Make sure scenes properly update when switching tabs, even if sub-instances ...
Juan Linietsky
2016-01-12
Fix situation where TSCN format might crash, closes #3062
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-13
-scenes are properly reloaded when a dependency changes, fixes #2896
Juan Linietsky
2015-11-28
-Fixed bug with scene inheritance, should work again
Juan Linietsky
2015-10-16
-fixes and more fixes to new scene system, seems stable now..
reduz
2015-10-10
Large improvements on scene packing and management
reduz
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky