Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵ | Juan Linietsky | |
being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete! | |||
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-07-19 | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | |
closes #5656 | |||
2016-07-19 | WIP bugfix for existing connections | Juan Linietsky | |
2016-06-27 | Make most resources (save for packedscenes and scripts) reload if they ↵ | Juan Linietsky | |
change on disk. Closes #4059. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-21 | Add support for placeholders in tscn, which was missing. Closes #3652 | Juan Linietsky | |
2016-01-23 | -Ability to retrieve state data from PackedScene, closes #3413 | Juan Linietsky | |
2016-01-14 | -Make sure scenes properly update when switching tabs, even if sub-instances ↵ | Juan Linietsky | |
changed. Fixes #3201 | |||
2016-01-12 | Fix situation where TSCN format might crash, closes #3062 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-13 | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky | |
(it's clevery done so local changes to scenes are kept even if unsaved) | |||
2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky | |
-Proper .tscn and .tres parsing, should work, please test well! | |||
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz | |
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | |||
2015-10-10 | Large improvements on scene packing and management | reduz | |
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |