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path: root/scene/resources/packed_scene.cpp
AgeCommit message (Expand)Author
2022-05-06Cleanup metadata usagekobewi
2022-05-03Implement missing Node & Resource placeholdersreduz
2022-04-25Implement Scene Unique Nodesreduz
2022-03-29Fix Callable::bind usage in connections_dialog.h and packed_scene.cppC.Even
2022-03-28Remove last editor code dependencies in template buildRémi Verschelde
2022-03-05Various code and documentation improvementskobewi
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-01-08Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast i...Bartłomiej T. Listwon
2022-01-04Merge pull request #53313 from KoBeWi/debinded_konnektRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-11Stop asuming a default value of NIL means there's no defaultPedro J. Estébanez
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-17Fix crash when loading scene instance after node vanished from parentPedro J. Estébanez
2021-11-08Add property value pinningPedro J. Estébanez
2021-11-07Unify determination of default property valuesPedro J. Estébanez
2021-11-04Add is_built_in() method to Resourcekobewi
2021-10-05Fix editable children errors when packing scene tree at runtimePouleyKetchoupp
2021-10-04Add support for unbinding in connection dialogkobewi
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-18Fail at instantiating if the root node is instantiatedgyroninja
2021-08-27Fix loading packed scene with editable children at runtimePouleyKetchoupp
2021-08-13Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-06-29Merge pull request #49713 from nekomatata/fix-export-var-override-runtimeRémi Verschelde
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Remove side effects of scene savePedro J. Estébanez
2021-06-18Fix export var override in PackedScene at runtimePouleyKetchoupp
2021-02-25Fix crash when loading a scene containing an uncreatable typeDelf Neumärker
2021-02-21Merge pull request #38565 from nekomatata/export-default-valuesRémi Verschelde
2021-02-11Improve resource load cachereduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-18Fix typos with codespellRémi Verschelde
2020-06-08PackedScene: Prevent crash when root node has `parent` attributeRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-08Fixed export var default value in PackedScene when script is not loaded in ed...PouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky