Age | Commit message (Expand) | Author |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-01-07 | Fixes import of models as PackedScene | Haoyu Qiu |
2020-01-06 | Merge pull request #34020 from gytsen/unify-pack-version | Rémi Verschelde |
2020-01-06 | PCK: Set VERSION_PATCH in header, factor out header magic | Joost Heitbrink |
2020-01-05 | Fixes crash for bad property of PackedScene | Haoyu Qiu |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-05 | Don't store index of root nodes | Tomasz Chabora |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde |
2019-04-25 | Use approximate equallity methods in many places | Aaron Franke |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-03-01 | Editor does not crash anymore if a non root node in escn is missing a parent | Ilaria Cislaghi |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-01-30 | Add check in folding to see if the nodepath exists to avoid message spam. | K. S. Ernest (iFire) Lee |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-09 | Use a more compatible (and certain to work) mechanism to check default value ... | Juan Linietsky |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky |
2018-10-25 | Repaired mistyped of 'its' on several files. | M. Huri |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-05 | Ensure index is only saved when scene is inherited, or parent node is not fro... | Juan Linietsky |
2018-07-29 | Perform a name check when loading scenes and running on editor, fixes #6152 | Juan Linietsky |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-03-13 | Duplicate Arrays and Dictionaries when instancing scene in editor | Bojidar Marinov |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-11 | Fixed resource setup handling | AndreaCatania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-16 | Added custom editor splash (including sponsor logo). | Juan Linietsky |
2017-12-16 | restored binary compatibility, which was broken in #14406 | Juan Linietsky |
2017-12-16 | Improve duplication and saving of instanced scenes | Matthias Hoelzl |
2017-12-05 | Improve slang, especially in user-visible parts | Unknown |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, f... | Juan Linietsky |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |