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path: root/scene/resources/packed_scene.cpp
AgeCommit message (Expand)Author
2018-11-09Use a more compatible (and certain to work) mechanism to check default value ...Juan Linietsky
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-10-25Repaired mistyped of 'its' on several files.M. Huri
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-05Ensure index is only saved when scene is inherited, or parent node is not fro...Juan Linietsky
2018-07-29Perform a name check when loading scenes and running on editor, fixes #6152Juan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-03-13Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-11Fixed resource setup handlingAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-16Added custom editor splash (including sponsor logo).Juan Linietsky
2017-12-16restored binary compatibility, which was broken in #14406Juan Linietsky
2017-12-16Improve duplication and saving of instanced scenesMatthias Hoelzl
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-09-02Fix typos 'a' and 'an'Poommetee Ketson
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-18Make sure local to scene resources are initialized after loading all nodes, f...Juan Linietsky
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-06keep default exported script values unless overriden, closes #8127Juan Linietsky
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-11[#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito
2017-04-14PackedScene: Fix wrong DEFVALIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-15Fix redundant connections saved in sub-inheritancePedro J. Estébanez
2017-03-09Fix node duplication in scene sub-inheritancePedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-10Few small fixes so tools=no and target=release compilesBastiaanOlij
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-07-19Fixed properly not save signals that already exist in their base scenes, clos...Juan Linietsky