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path: root/scene/resources/packed_scene.cpp
AgeCommit message (Expand)Author
2021-08-27Fix loading packed scene with editable children at runtimePouleyKetchoupp
2021-08-13Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-06-29Merge pull request #49713 from nekomatata/fix-export-var-override-runtimeRémi Verschelde
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-19Remove side effects of scene savePedro J. Estébanez
2021-06-18Fix export var override in PackedScene at runtimePouleyKetchoupp
2021-02-25Fix crash when loading a scene containing an uncreatable typeDelf Neumärker
2021-02-21Merge pull request #38565 from nekomatata/export-default-valuesRémi Verschelde
2021-02-11Improve resource load cachereduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-18Fix typos with codespellRémi Verschelde
2020-06-08PackedScene: Prevent crash when root node has `parent` attributeRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-08Fixed export var default value in PackedScene when script is not loaded in ed...PouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-07Fixes import of models as PackedSceneHaoyu Qiu
2020-01-06Merge pull request #34020 from gytsen/unify-pack-versionRémi Verschelde
2020-01-06PCK: Set VERSION_PATCH in header, factor out header magicJoost Heitbrink
2020-01-05Fixes crash for bad property of PackedSceneHaoyu Qiu
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-05Don't store index of root nodesTomasz Chabora
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-04-25Use approximate equallity methods in many placesAaron Franke
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-03-01Editor does not crash anymore if a non root node in escn is missing a parentIlaria Cislaghi
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-01-30Add check in folding to see if the nodepath exists to avoid message spam.K. S. Ernest (iFire) Lee
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-09Use a more compatible (and certain to work) mechanism to check default value ...Juan Linietsky
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-10-25Repaired mistyped of 'its' on several files.M. Huri
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-05Ensure index is only saved when scene is inherited, or parent node is not fro...Juan Linietsky
2018-07-29Perform a name check when loading scenes and running on editor, fixes #6152Juan Linietsky