Age | Commit message (Expand) | Author |
2019-03-01 | Editor does not crash anymore if a non root node in escn is missing a parent | Ilaria Cislaghi |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-01-30 | Add check in folding to see if the nodepath exists to avoid message spam. | K. S. Ernest (iFire) Lee |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-09 | Use a more compatible (and certain to work) mechanism to check default value ... | Juan Linietsky |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky |
2018-10-25 | Repaired mistyped of 'its' on several files. | M. Huri |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-05 | Ensure index is only saved when scene is inherited, or parent node is not fro... | Juan Linietsky |
2018-07-29 | Perform a name check when loading scenes and running on editor, fixes #6152 | Juan Linietsky |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-03-13 | Duplicate Arrays and Dictionaries when instancing scene in editor | Bojidar Marinov |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-11 | Fixed resource setup handling | AndreaCatania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-16 | Added custom editor splash (including sponsor logo). | Juan Linietsky |
2017-12-16 | restored binary compatibility, which was broken in #14406 | Juan Linietsky |
2017-12-16 | Improve duplication and saving of instanced scenes | Matthias Hoelzl |
2017-12-05 | Improve slang, especially in user-visible parts | Unknown |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, f... | Juan Linietsky |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-06 | keep default exported script values unless overriden, closes #8127 | Juan Linietsky |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-11 | [#7212] Fixed missing 'Variant' return values in documentation. | ducdetronquito |
2017-04-14 | PackedScene: Fix wrong DEFVAL | Ignacio Etcheverry |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-15 | Fix redundant connections saved in sub-inheritance | Pedro J. Estébanez |
2017-03-09 | Fix node duplication in scene sub-inheritance | Pedro J. Estébanez |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-10 | Few small fixes so tools=no and target=release compiles | BastiaanOlij |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |