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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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packed_scene.cpp
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Author
2016-01-23
-Some changes to how scenes and scripts are overriden in scene instance and i...
Juan Linietsky
2016-01-23
-Ability to retrieve state data from PackedScene, closes #3413
Juan Linietsky
2016-01-14
-Make sure scenes properly update when switching tabs, even if sub-instances ...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-13
-scenes are properly reloaded when a dependency changes, fixes #2896
Juan Linietsky
2015-12-12
-force exporting of original script exported variables on overriden scripts
Juan Linietsky
2015-11-28
-Fixed bug with scene inheritance, should work again
Juan Linietsky
2015-11-13
-better integration of ndee's theme
Juan Linietsky
2015-10-17
-fixes disability to remove instanced nodes when reopening scene. Fixes #2610
Juan Linietsky
2015-10-16
-fixes and more fixes to new scene system, seems stable now..
reduz
2015-10-10
Large improvements on scene packing and management
reduz
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-04
-More strict argument type-checking, will make many bugs visible, fixes #1809
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-07
-One liner fix for crash, line was removed accidentally.
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-02-23
-fixed bug importing skeletons
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky