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path: root/scene/resources/packed_scene.cpp
AgeCommit message (Expand)Author
2023-01-21Use range iterators in LocalVector loopskobewi
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-08Fix unable to disconnect signal in Editor once createdMicky
2022-11-28Add PackedScene::reload_from_file() overrideAdam Scott
2022-11-16Remove more instances of 'instance' being used as a verbVolTer
2022-10-14Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signalsRémi Verschelde
2022-10-13Do not allow editing Scene-inherited signal connectionsMicky
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-08-30Merge pull request #64410 from MewPurPur/rename-notification-instancedRémi Verschelde
2022-08-28Merge pull request #64999 from Chaosus/fix_packed_scene_crashRémi Verschelde
2022-08-28Prevent crash at loading some scenesYuri Rubinsky
2022-08-28Make local-to-scene resources behavior consistent in child scenesPedro J. Estébanez
2022-08-28Improve PackedScene instantiateRindbee
2022-08-16Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATEDVolTer
2022-08-08Add tests for empty/unnamed arguments to ClassDB, Variant, GDScriptYuri Sizov
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-06-25Add ability to export Node pointers as NodePathsreduz
2022-05-23Fix typos with codespellRémi Verschelde
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-12Add a new HashMap implementationreduz
2022-05-09Rescue orphan nodes in inherited sceneskobewi
2022-05-06Cleanup metadata usagekobewi
2022-05-03Implement missing Node & Resource placeholdersreduz
2022-04-25Implement Scene Unique Nodesreduz
2022-03-29Fix Callable::bind usage in connections_dialog.h and packed_scene.cppC.Even
2022-03-28Remove last editor code dependencies in template buildRémi Verschelde
2022-03-05Various code and documentation improvementskobewi
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-01-08Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast i...Bartłomiej T. Listwon
2022-01-04Merge pull request #53313 from KoBeWi/debinded_konnektRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-11Stop asuming a default value of NIL means there's no defaultPedro J. Estébanez
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-17Fix crash when loading scene instance after node vanished from parentPedro J. Estébanez
2021-11-08Add property value pinningPedro J. Estébanez
2021-11-07Unify determination of default property valuesPedro J. Estébanez
2021-11-04Add is_built_in() method to Resourcekobewi
2021-10-05Fix editable children errors when packing scene tree at runtimePouleyKetchoupp
2021-10-04Add support for unbinding in connection dialogkobewi
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-18Fail at instantiating if the root node is instantiatedgyroninja
2021-08-27Fix loading packed scene with editable children at runtimePouleyKetchoupp
2021-08-13Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-06-29Merge pull request #49713 from nekomatata/fix-export-var-override-runtimeRémi Verschelde
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A