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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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packed_scene.cpp
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Commit message (
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Author
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-08
Fix unable to disconnect signal in Editor once created
Micky
2022-11-28
Add PackedScene::reload_from_file() override
Adam Scott
2022-11-16
Remove more instances of 'instance' being used as a verb
VolTer
2022-10-14
Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals
Rémi Verschelde
2022-10-13
Do not allow editing Scene-inherited signal connections
Micky
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-30
Merge pull request #64410 from MewPurPur/rename-notification-instanced
Rémi Verschelde
2022-08-28
Merge pull request #64999 from Chaosus/fix_packed_scene_crash
Rémi Verschelde
2022-08-28
Prevent crash at loading some scenes
Yuri Rubinsky
2022-08-28
Make local-to-scene resources behavior consistent in child scenes
Pedro J. Estébanez
2022-08-28
Improve PackedScene instantiate
Rindbee
2022-08-16
Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED
VolTer
2022-08-08
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-06-25
Add ability to export Node pointers as NodePaths
reduz
2022-05-23
Fix typos with codespell
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-09
Rescue orphan nodes in inherited scenes
kobewi
2022-05-06
Cleanup metadata usage
kobewi
2022-05-03
Implement missing Node & Resource placeholders
reduz
2022-04-25
Implement Scene Unique Nodes
reduz
2022-03-29
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
C.Even
2022-03-28
Remove last editor code dependencies in template build
Rémi Verschelde
2022-03-05
Various code and documentation improvements
kobewi
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-08
Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast i...
Bartłomiej T. Listwon
2022-01-04
Merge pull request #53313 from KoBeWi/debinded_konnekt
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-11
Stop asuming a default value of NIL means there's no default
Pedro J. Estébanez
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-17
Fix crash when loading scene instance after node vanished from parent
Pedro J. Estébanez
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-11-07
Unify determination of default property values
Pedro J. Estébanez
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-10-05
Fix editable children errors when packing scene tree at runtime
PouleyKetchoupp
2021-10-04
Add support for unbinding in connection dialog
kobewi
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-18
Fail at instantiating if the root node is instantiated
gyroninja
2021-08-27
Fix loading packed scene with editable children at runtime
PouleyKetchoupp
2021-08-13
Disable Node3D when compiling without 3D and fix disable_3d option
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-29
Merge pull request #49713 from nekomatata/fix-export-var-override-runtime
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
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