Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-07 | Fixes import of models as PackedScene | Haoyu Qiu | |
2020-01-06 | Merge pull request #34020 from gytsen/unify-pack-version | Rémi Verschelde | |
PCK: Set VERSION_PATCH in header, factor out header magic | |||
2020-01-06 | PCK: Set VERSION_PATCH in header, factor out header magic | Joost Heitbrink | |
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-01-05 | Fixes crash for bad property of PackedScene | Haoyu Qiu | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-05 | Don't store index of root nodes | Tomasz Chabora | |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-04-25 | Use approximate equallity methods in many places | Aaron Franke | |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ↵ | Juan Linietsky | |
fixes #26468 | |||
2019-03-01 | Editor does not crash anymore if a non root node in escn is missing a parent | Ilaria Cislaghi | |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-01-30 | Add check in folding to see if the nodepath exists to avoid message spam. | K. S. Ernest (iFire) Lee | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-09 | Use a more compatible (and certain to work) mechanism to check default value ↵ | Juan Linietsky | |
on scene packing. | |||
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | |
-Removed one and zero hints for properties, replaced by default value | |||
2018-10-25 | Repaired mistyped of 'its' on several files. | M. Huri | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-05 | Ensure index is only saved when scene is inherited, or parent node is not ↵ | Juan Linietsky | |
from the edited scene. Closes #17562. | |||
2018-07-29 | Perform a name check when loading scenes and running on editor, fixes #6152 | Juan Linietsky | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-03-13 | Duplicate Arrays and Dictionaries when instancing scene in editor | Bojidar Marinov | |
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971 | |||
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-11 | Fixed resource setup handling | AndreaCatania | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-16 | Added custom editor splash (including sponsor logo). | Juan Linietsky | |
2017-12-16 | restored binary compatibility, which was broken in #14406 | Juan Linietsky | |
2017-12-16 | Improve duplication and saving of instanced scenes | Matthias Hoelzl | |
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | |
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | |
fixes #9438 | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-06 | keep default exported script values unless overriden, closes #8127 | Juan Linietsky | |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde | |
Thus fixing some invalid changes that had still made it to the master branch. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-11 | [#7212] Fixed missing 'Variant' return values in documentation. | ducdetronquito | |
2017-04-14 | PackedScene: Fix wrong DEFVAL | Ignacio Etcheverry | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-15 | Fix redundant connections saved in sub-inheritance | Pedro J. Estébanez | |
2017-03-09 | Fix node duplication in scene sub-inheritance | Pedro J. Estébanez | |