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path: root/scene/resources/packed_scene.cpp
AgeCommit message (Expand)Author
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-18Fix typos with codespellRémi Verschelde
2020-06-08PackedScene: Prevent crash when root node has `parent` attributeRémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-07Fixes import of models as PackedSceneHaoyu Qiu
2020-01-06Merge pull request #34020 from gytsen/unify-pack-versionRémi Verschelde
2020-01-06PCK: Set VERSION_PATCH in header, factor out header magicJoost Heitbrink
2020-01-05Fixes crash for bad property of PackedSceneHaoyu Qiu
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-05Don't store index of root nodesTomasz Chabora
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-04-25Use approximate equallity methods in many placesAaron Franke
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-03-01Editor does not crash anymore if a non root node in escn is missing a parentIlaria Cislaghi
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-01-30Add check in folding to see if the nodepath exists to avoid message spam.K. S. Ernest (iFire) Lee
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-09Use a more compatible (and certain to work) mechanism to check default value ...Juan Linietsky
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-10-25Repaired mistyped of 'its' on several files.M. Huri
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-05Ensure index is only saved when scene is inherited, or parent node is not fro...Juan Linietsky
2018-07-29Perform a name check when loading scenes and running on editor, fixes #6152Juan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-03-13Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-11Fixed resource setup handlingAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-16Added custom editor splash (including sponsor logo).Juan Linietsky
2017-12-16restored binary compatibility, which was broken in #14406Juan Linietsky
2017-12-16Improve duplication and saving of instanced scenesMatthias Hoelzl
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-09-08Fix various assorted warningsHein-Pieter van Braam
2017-09-02Fix typos 'a' and 'an'Poommetee Ketson
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde