Age | Commit message (Expand) | Author |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-10 | Few small fixes so tools=no and target=release compiles | BastiaanOlij |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-07-19 | Fixed properly not save signals that already exist in their base scenes, clos... | Juan Linietsky |
2016-07-19 | WIP bugfix for existing connections | Juan Linietsky |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-06-30 | Make both signals be ordered and samplelibrary items too, fixes scenes changi... | Juan Linietsky |
2016-06-28 | Fixed bug in instance state ordering, closes #3904 | Juan Linietsky |
2016-06-20 | Fix error storing path for children of instanced nodes in .tscn, fixes #4320 ... | Juan Linietsky |
2016-06-12 | resolve numerical error when comparing instancing an inheritance to avoid sav... | Juan Linietsky |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-21 | Add support for placeholders in tscn, which was missing. Closes #3652 | Juan Linietsky |
2016-02-09 | -Added missing functions to the doc, fixes #3583 | Juan Linietsky |
2016-02-09 | -Allow renaming root node of inherited scene | Juan Linietsky |
2016-01-23 | -Some changes to how scenes and scripts are overriden in scene instance and i... | Juan Linietsky |
2016-01-23 | -Ability to retrieve state data from PackedScene, closes #3413 | Juan Linietsky |
2016-01-14 | -Make sure scenes properly update when switching tabs, even if sub-instances ... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-13 | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky |
2015-12-12 | -force exporting of original script exported variables on overriden scripts | Juan Linietsky |
2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky |
2015-11-13 | -better integration of ndee's theme | Juan Linietsky |
2015-10-17 | -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 | Juan Linietsky |
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz |
2015-10-10 | Large improvements on scene packing and management | reduz |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-11-02 | Bug Fixes | Juan Linietsky |
2014-10-07 | -One liner fix for crash, line was removed accidentally. | Juan Linietsky |
2014-10-07 | Build System Changes | Juan Linietsky |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-02-23 | -fixed bug importing skeletons | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |