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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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packed_scene.cpp
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Commit message (
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Author
2022-05-03
Implement missing Node & Resource placeholders
reduz
2022-04-25
Implement Scene Unique Nodes
reduz
2022-03-29
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
C.Even
2022-03-28
Remove last editor code dependencies in template build
Rémi Verschelde
2022-03-05
Various code and documentation improvements
kobewi
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-08
Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast i...
Bartłomiej T. Listwon
2022-01-04
Merge pull request #53313 from KoBeWi/debinded_konnekt
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-11
Stop asuming a default value of NIL means there's no default
Pedro J. Estébanez
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-17
Fix crash when loading scene instance after node vanished from parent
Pedro J. Estébanez
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-11-07
Unify determination of default property values
Pedro J. Estébanez
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-10-05
Fix editable children errors when packing scene tree at runtime
PouleyKetchoupp
2021-10-04
Add support for unbinding in connection dialog
kobewi
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-18
Fail at instantiating if the root node is instantiated
gyroninja
2021-08-27
Fix loading packed scene with editable children at runtime
PouleyKetchoupp
2021-08-13
Disable Node3D when compiling without 3D and fix disable_3d option
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-29
Merge pull request #49713 from nekomatata/fix-export-var-override-runtime
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Remove side effects of scene save
Pedro J. Estébanez
2021-06-18
Fix export var override in PackedScene at runtime
PouleyKetchoupp
2021-02-25
Fix crash when loading a scene containing an uncreatable type
Delf Neumärker
2021-02-21
Merge pull request #38565 from nekomatata/export-default-values
Rémi Verschelde
2021-02-11
Improve resource load cache
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-06-08
PackedScene: Prevent crash when root node has `parent` attribute
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-08
Fixed export var default value in PackedScene when script is not loaded in ed...
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
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