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godot-fmod
4.0.3
Godot with FMOD integration
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navigation_mesh.cpp
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Author
2022-12-20
Fix typo and ensure backwards compatibility for changed property names
Josh Jones
2022-12-17
Fix Navigation API abbreviations inconsistency
smix8
2022-10-08
Remove leading spaces from enumerator name hints
Haoyu Qiu
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-07
Remove / Replace old Navigation Debug Visualization
smix8
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
Fix some property validation not been refactored
RedMser
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-06-23
Implement NavigationMesh bake area
smix8
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-09
Remove slash delimiter from NavigationMesh properties
smix8
2022-05-18
Remove arbitrary NavigationMesh bake property limits
smix8
2022-05-18
Add wrong surface warnings to NavigationMesh.create_from_mesh()
smix8
2022-05-16
Merge pull request #61061 from smix8/navigation_mesh_sample_distance_range_4.x
Rémi Verschelde
2022-05-16
Clamp NavigationMesh sample_distance above zero
smix8
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-04
Fix debug navmesh errors
Pawel Lampe
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-01
Merge pull request #53208 from timothyqiu/headless-crash
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Fix crash in headless mode
Haoyu Qiu
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-11
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-03-03
Add null check for NavigationMesh.create_from_mesh()
sps1112
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania