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path: root/scene/resources/navigation_mesh.cpp
AgeCommit message (Expand)Author
2022-04-04Fix debug navmesh errorsPawel Lampe
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-01Merge pull request #53208 from timothyqiu/headless-crashRémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Fix crash in headless modeHaoyu Qiu
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-08-11Improve NavigationMesh typing, parameter validation and documentationHaoyu Qiu
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-03-03Add null check for NavigationMesh.create_from_mesh()sps1112
2021-02-10Removed _change_notifyreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-10- Integrated NavigationServer and Navigation2DServer.Andrea Catania