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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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mesh_library.h
Age
Commit message (
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Author
2022-12-20
Change GridMap navigation_layers to be per mesh_library item
smix8
2022-12-17
Fix Navigation API abbreviations inconsistency
smix8
2022-08-20
Clean up mesh include code and comments
Aaron Franke
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-09
implement individual mesh transform for meshlibrary items
Vincent
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-02-11
Improve resource load cache
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-08
mesh_library.h: Update header guard to reflect file name
Yetizone
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-26
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Bojidar Marinov
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-03
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-08-27
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-04-20
Implement GridMap support for navigation meshes
Anarchid
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky