Age | Commit message (Expand) | Author |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-28 | Merge pull request #35670 from clayjohn/material-flag-cache | Rémi Verschelde |
2020-01-28 | Add an extra bit to material flag cache | clayjohn |
2020-01-26 | doc: Complete documentation for VideoStreams | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-25 | Fix bug where specularmode disabled is not cached | clayjohn |
2019-11-17 | Properly update texture when roughness/metallic set | clayjohn |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde |
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-05-21 | Implement shadow to opacity | Bastiaan Olij |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-21 | Moved dirty material lists from static to lifetime controlled by main. | Ibrahn Sahir |
2018-11-14 | Ability to toggle flipping of tangent and binormal in depth parallax material... | Juan Linietsky |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-10-03 | Fix some warnings raised by MSVC 2017 | Rémi Verschelde |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-22 | Add distance based dithering to the default material. | Juan Linietsky |
2018-07-26 | Added keep scale flag to billboard materials | JFonS |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS |
2018-03-29 | Added flag on SpatialMaterial to disable shadows | JFonS |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-06 | -Fix particles with size==0, closes #13931 | Juan Linietsky |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-11-15 | -Ability to choose operator for emission, closes #10441 | Juan Linietsky |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn |
2017-10-19 | Fix spatial shader conversion with texture | Hiroshi Ogawa |
2017-10-01 | Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi... | Juan Linietsky |
2017-09-23 | Added light affect parameter to baked AO | Juan Linietsky |
2017-09-22 | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky |
2017-09-05 | hide next pass for material types that make it pointless, closes #10686 | Juan Linietsky |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky |
2017-09-02 | Made triplanar local space by default, world space optionally, closes #10159 | Juan Linietsky |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-08-31 | Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-23 | Fix UV calculation for spritesheet in particles | Maxim Sheronov |