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path: root/scene/resources/material.cpp
AgeCommit message (Expand)Author
2021-08-27Fix y billboard shear when rotating cameraJohn Wigg
2021-08-16Add a comment at the top of generated shadersHugo Locurcio
2021-08-13Style: Cleanup code using `text_editor/completion/use_single_quotes`Rémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-07Merge pull request #50193 from reduz/fix-command-queue-crashRémi Verschelde
2021-07-07Fix Command Queue Crashreduz
2021-07-06Fix: The ORMMaterial3D shader doesn't compile #50161Martin Krbila
2021-07-05Fix Subsurface Scatteringreduz
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-28Merge pull request #49951 from Calinou/standardmaterial3d-height-triplanar-pr...Rémi Verschelde
2021-06-28Print warning in StandardMaterial3D when height and triplanar are activeHugo Locurcio
2021-06-27Fix flipped binormal in StandardMaterial3D triplanar mappingHugo Locurcio
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-05-14Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fixRémi Verschelde
2021-05-07Manually unpacked normal mapping to fix issue with refraction being offset ra...Brennen Green
2021-05-06Tweak CanvasItem/material sampling property hints for readabilityHugo Locurcio
2021-04-30Implement Particle Trailsreduz
2021-04-25fix triplanar mapping for AOStefan Boronczyk
2021-03-19Implement FLAG_UV*_USE_WORLD_TRIPLANARCaptainProton42
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-02-10Removed _change_notifyreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-013D editor grid improvementsjfons
2021-01-06Added ability to visualize native shadersreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-05Tweak BaseMaterial3D heightmap property hintsHugo Locurcio
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-06Fix uninitialised variables in the BaseMaterial3D.bruvzg
2020-11-02Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Enforce use of bool literals instead of integersRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-04Re-implement subsurface scattering.Juan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky