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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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material.cpp
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-16
a ton of bug fixes to the renderer
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-18
Use property convention introduced in b085c4 (_ rather than / as separator).
Ferenc Arn
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
Add a metallic mode
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-02
Subsurface scattering material param is now working!
Juan Linietsky
2016-11-20
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-17
Could not use pre multiply alpha for material in editor
Kyle Luce
2016-07-08
classref: Fix arg name for is_action_pressed/released
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-14
replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-11-27
Fix shader loading, making possible load .shd and .sgp from editor
Franklin Sobrinho
2015-10-19
Bind missing FixedMaterial constants, fixes #2628
Franklin Sobrinho
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-07
fix crash when deleting shader from material, fixes #1631
Juan Linietsky
2015-02-11
added missing set_shader_param functions
Juan Linietsky
2015-01-14
-fix shader param names broken issue on code completion
Juan Linietsky
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky