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godot-fmod
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Godot with FMOD integration
RayHammer
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material.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-05
Tweak BaseMaterial3D heightmap property hints
Hugo Locurcio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Fix uninitialised variables in the BaseMaterial3D.
bruvzg
2020-11-02
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-12
doc: Add BaseMaterial3D strings ported from SpatialMaterial
Rémi Verschelde
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-11
[Vulkan] Fix typo in shading modes
Yuri Roubinsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-02
Don't connect ShaderMaterial's `changed` signal when not in the editor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-17
Properly update texture when roughness/metallic set
clayjohn
2019-11-02
Force update SpatialMaterial when texture set and always use ALBEDO
clayjohn
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-27
Fixed using compressed textures and add work around for firefox webgl mesa sa...
clayjohn
2019-10-23
Allows change Sprite3D scale if Billboard mode is enabled
Yuri Roubinsky
2019-08-29
Merge pull request #30635 from KoBeWi/billbo_3dns
Rémi Verschelde
2019-08-28
Add a Billboard property for Sprite3D
Tomasz Chabora
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-07-22
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
Rémi Verschelde
2019-07-18
Fix binormal sign when using triplanar mapping
Bojidar Marinov
2019-06-20
Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels
Rémi Verschelde
2019-06-16
Tweak some editor property hints to be more flexible and consistent
Hugo Locurcio
2019-05-28
Merge pull request #26978 from qarmin/fix_recursive_bitmapfont_crash
Rémi Verschelde
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-03
Fix crash when trying to set fallback or next pass with one of parent
qarmin
2019-04-30
Merge pull request #24437 from mateusfccp/single_quotes_option
Rémi Verschelde
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
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