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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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material.cpp
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Author
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-05
Use circular fade instead of linear fade for distance fade
Hugo Locurcio
2022-11-30
Simplify GDVIRTUAL_REQUIRED_CALL calls
kobewi
2022-10-19
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-11
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rémi Verschelde
2022-09-28
Fix MSVC warning C4702: unreachable code
Rémi Verschelde
2022-09-21
Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-16
Fix sorting of uniform items in the material properties
Yuri Rubinsky
2022-09-14
Merge pull request #64092 from nathanfranke/shader-uniform
Rémi Verschelde
2022-09-10
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
Johan Aires Rastén
2022-09-02
prefix shader parameters with "shader_parameter/"
Nathan Franke
2022-09-02
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-29
Improve documentation for BaseMaterial3D's alpha scissor threshold
Hugo Locurcio
2022-08-22
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-08
capitalize shader uniform groups
Nathan Franke
2022-08-05
Use interleaved gradient noise for distance fade
Hugo Locurcio
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
Tweak StandardMaterial3D's default height properties
Hugo Locurcio
2022-08-01
Change default material alpha scissor threshold to 0.5
Hugo Locurcio
2022-07-30
Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D
Hugo Locurcio
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-06-20
Clean up Hash Functions
reduz
2022-06-14
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-l...
Rémi Verschelde
2022-06-14
Always sample the heightmap with linear filtering in BaseMaterial3D
Hugo Locurcio
2022-06-14
Add Vector2/3 linking to more properties
FireForge
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-24
Rename BaseMaterial3D properties to use fully spelled out "texture"
Hugo Locurcio
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-05-05
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-04-28
Implement placeholder assets
reduz
2022-04-22
Implement Label3D node.
bruvzg
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-27
Clamp BaseMaterial3D triplanar sharpness to values that never look broken
Hugo Locurcio
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-11
Fix SelfList::remove error when animating Sprite3D
Igor Kordiukiewicz
2022-01-06
Move metallic and roughness automated assignment to an inspector UndoRedo
SaracenOne
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-15
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
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