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Godot with FMOD integration
RayHammer
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material.cpp
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Author
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-23
-Treat scalar conversions when calling functions as error, closes #24261
Juan Linietsky
2019-02-23
Tweak SpatialMaterial's default metallic and roughness texture channels
Hugo Locurcio
2019-02-22
-Support DEPTH_TEXTURE in GLES2, fixes #25106
Juan Linietsky
2019-02-11
Fix canvas particle material for old GLSL versions
JFonS
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Add settings for single-quotes on completion
Mateus Felipe C. C. Pinto
2018-12-11
Merge pull request #23887 from ibrahn/dirty-material-list-lifetime
Rémi Verschelde
2018-12-11
Merge pull request #22461 from dlasalle/#10480
Rémi Verschelde
2018-12-08
Reverse bitangent on everythings to ensure default normal map behavriour is c...
Bastiaan Olij
2018-11-21
Moved dirty material lists from static to lifetime controlled by main.
Ibrahn Sahir
2018-11-19
Fixing tangent and binormal logic
Bastiaan Olij
2018-11-14
Ability to toggle flipping of tangent and binormal in depth parallax material...
Juan Linietsky
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-28
Fix particle frames being cut off after 0de8309b2c38306a2c05f8f239fa423bc1b7899b
Bojidar Marinov
2018-09-29
Many more GLES2 fixes
Juan Linietsky
2018-09-29
Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
Juan Linietsky
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-26
Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set
Dominique LaSalle
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-13
Set uniform default values in inspector
JFonS
2018-08-26
Fix error using triplanar UV with detail map
Black Cat!
2018-08-22
Add option to move Tile/GridMap editors to another side
Michael Alexsander Silva Dias
2018-08-22
Add distance based dithering to the default material.
Juan Linietsky
2018-08-21
== and != operators for Ref<T> / T*
Marcin Zawiejski
2018-08-20
Crash fixes for material and animtree
Juan Linietsky
2018-08-19
Fix crash when setting Material's next pass to itself
Chaosus
2018-08-14
Revert "Fix border artifacts at the edge of deep parallax."
Juan Linietsky
2018-08-09
Fix border artifacts at the edge of deep parallax.
Guilherme Felipe
2018-08-07
Tweak the default SpatialMaterial properties
Hugo Locurcio
2018-07-26
Added keep scale flag to billboard materials
JFonS
2018-07-17
Add disable ambient light flag to shaders and materials
Alex Roman
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-06-21
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-05-08
Merge pull request #18374 from JFonS/fix_particles_animation
Juan Linietsky
2018-04-23
Fix particle animation controls
JFonS
2018-03-29
Added flag on SpatialMaterial to disable shadows
JFonS
2018-02-21
Fix typos with codespell
luz.paz
2018-02-15
Added refraction possibility for triplanar uv mode
Chaosus
2018-01-12
Merge pull request #15629 from endragor/fix-shader-property
Rémi Verschelde
2018-01-12
Fix Material's shader property binding
Ruslan Mustakov
2018-01-12
Make burley default for materials, fixes #15054
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Fix sidedness check in material. Also remove SIDE built-in.
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
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