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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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material.cpp
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Author
2021-12-15
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-11-13
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
Hugo Locurcio
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-26
Fix vulkan proximity fade
Brian Semrau
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-05
Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master
Rémi Verschelde
2021-10-04
Merge pull request #53378 from clayjohn/hide_render_priority
Rémi Verschelde
2021-10-04
Hide render_priority except when using SpatialMaterials
clayjohn
2021-10-04
GDScript completion: Handle quote style ad-hoc to remove editor dependency
Rémi Verschelde
2021-09-29
Add half frame to floor()
Metin Celik
2021-09-21
Merge pull request #52466 from tcoxon/fix_43733_4.0
Rémi Verschelde
2021-09-21
Prevent shaders from generating code before the constructor finishes.
Tom Coxon
2021-09-20
Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear
Rémi Verschelde
2021-09-09
Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-para...
Juan Linietsky
2021-08-27
Fix y billboard shear when rotating camera
John Wigg
2021-08-16
Add a comment at the top of generated shaders
Hugo Locurcio
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-09
Improve the appearance of simple parallax in StandardMaterial3D
Hugo Locurcio
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-06
Fix: The ORMMaterial3D shader doesn't compile #50161
Martin Krbila
2021-07-05
Fix Subsurface Scattering
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-28
Merge pull request #49951 from Calinou/standardmaterial3d-height-triplanar-pr...
Rémi Verschelde
2021-06-28
Print warning in StandardMaterial3D when height and triplanar are active
Hugo Locurcio
2021-06-27
Fix flipped binormal in StandardMaterial3D triplanar mapping
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-14
Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fix
Rémi Verschelde
2021-05-07
Manually unpacked normal mapping to fix issue with refraction being offset ra...
Brennen Green
2021-05-06
Tweak CanvasItem/material sampling property hints for readability
Hugo Locurcio
2021-04-30
Implement Particle Trails
reduz
2021-04-25
fix triplanar mapping for AO
Stefan Boronczyk
2021-03-19
Implement FLAG_UV*_USE_WORLD_TRIPLANAR
CaptainProton42
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-01
3D editor grid improvements
jfons
2021-01-06
Added ability to visualize native shaders
reduz
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