Age | Commit message (Expand) | Author |
2021-11-13 | Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | Hugo Locurcio |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-10-28 | Merge pull request #54222 from JFonS/instance-fade | Rémi Verschelde |
2021-10-26 | Fix vulkan proximity fade | Brian Semrau |
2021-10-25 | Implement distance fade and transparency | JFonS |
2021-10-05 | Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master | Rémi Verschelde |
2021-10-04 | Merge pull request #53378 from clayjohn/hide_render_priority | Rémi Verschelde |
2021-10-04 | Hide render_priority except when using SpatialMaterials | clayjohn |
2021-10-04 | GDScript completion: Handle quote style ad-hoc to remove editor dependency | Rémi Verschelde |
2021-09-29 | Add half frame to floor() | Metin Celik |
2021-09-21 | Merge pull request #52466 from tcoxon/fix_43733_4.0 | Rémi Verschelde |
2021-09-21 | Prevent shaders from generating code before the constructor finishes. | Tom Coxon |
2021-09-20 | Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear | Rémi Verschelde |
2021-09-09 | Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-para... | Juan Linietsky |
2021-08-27 | Fix y billboard shear when rotating camera | John Wigg |
2021-08-16 | Add a comment at the top of generated shaders | Hugo Locurcio |
2021-08-13 | Style: Cleanup code using `text_editor/completion/use_single_quotes` | Rémi Verschelde |
2021-08-09 | Improve the appearance of simple parallax in StandardMaterial3D | Hugo Locurcio |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-07-07 | Merge pull request #50193 from reduz/fix-command-queue-crash | Rémi Verschelde |
2021-07-07 | Fix Command Queue Crash | reduz |
2021-07-06 | Fix: The ORMMaterial3D shader doesn't compile #50161 | Martin Krbila |
2021-07-05 | Fix Subsurface Scattering | reduz |
2021-07-01 | Use PROPERTY_USAGE_NONE instead of 0 for no property usage | Aaron Franke |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-28 | Merge pull request #49951 from Calinou/standardmaterial3d-height-triplanar-pr... | Rémi Verschelde |
2021-06-28 | Print warning in StandardMaterial3D when height and triplanar are active | Hugo Locurcio |
2021-06-27 | Fix flipped binormal in StandardMaterial3D triplanar mapping | Hugo Locurcio |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-08 | Removes deleted OrenNayar mode from shaders and materials | Yuri Roubinsky |
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde |
2021-05-25 | Tweak dozens of editor property hints for consistency | Hugo Locurcio |
2021-05-14 | Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fix | Rémi Verschelde |
2021-05-07 | Manually unpacked normal mapping to fix issue with refraction being offset ra... | Brennen Green |
2021-05-06 | Tweak CanvasItem/material sampling property hints for readability | Hugo Locurcio |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-25 | fix triplanar mapping for AO | Stefan Boronczyk |
2021-03-19 | Implement FLAG_UV*_USE_WORLD_TRIPLANAR | CaptainProton42 |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-03-02 | Hide extra options from various nodes if they're not enabled | Michael Alexsander |
2021-02-10 | Removed _change_notify | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-02-01 | 3D editor grid improvements | jfons |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-05 | Tweak BaseMaterial3D heightmap property hints | Hugo Locurcio |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |