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path: root/scene/resources/material.cpp
AgeCommit message (Expand)Author
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky
2018-09-13Set uniform default values in inspectorJFonS
2018-08-26Fix error using triplanar UV with detail mapBlack Cat!
2018-08-22Add option to move Tile/GridMap editors to another sideMichael Alexsander Silva Dias
2018-08-22Add distance based dithering to the default material.Juan Linietsky
2018-08-21== and != operators for Ref<T> / T*Marcin Zawiejski
2018-08-20Crash fixes for material and animtreeJuan Linietsky
2018-08-19Fix crash when setting Material's next pass to itselfChaosus
2018-08-14Revert "Fix border artifacts at the edge of deep parallax."Juan Linietsky
2018-08-09Fix border artifacts at the edge of deep parallax.Guilherme Felipe
2018-08-07Tweak the default SpatialMaterial propertiesHugo Locurcio
2018-07-26Added keep scale flag to billboard materialsJFonS
2018-07-17Add disable ambient light flag to shaders and materialsAlex Roman
2018-07-14Visual Shaders are back.Juan Linietsky
2018-06-21Add render mode to ensure correct normals when using non-uniform scalingJFonS
2018-05-08Merge pull request #18374 from JFonS/fix_particles_animationJuan Linietsky
2018-04-23Fix particle animation controlsJFonS
2018-03-29Added flag on SpatialMaterial to disable shadowsJFonS
2018-02-21Fix typos with codespellluz.paz
2018-02-15Added refraction possibility for triplanar uv modeChaosus
2018-01-12Merge pull request #15629 from endragor/fix-shader-propertyRémi Verschelde
2018-01-12Fix Material's shader property bindingRuslan Mustakov
2018-01-12Make burley default for materials, fixes #15054Juan Linietsky
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky
2017-12-14-Add lightmapperJuan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06-Fix particles with size==0, closes #13931Juan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
2017-11-27Switch to textureLod for parallax offset, avoids errors on UWP.Juan Linietsky
2017-11-15-Ability to choose operator for emission, closes #10441Juan Linietsky
2017-10-25fix a 'proximity_fade_distacne' typo in materialJakub Grzesik
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn
2017-10-19Fix spatial shader conversion with textureHiroshi Ogawa
2017-10-01Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...Juan Linietsky
2017-09-23Added light affect parameter to baked AOJuan Linietsky
2017-09-23Fixes to rim parameter in shaderJuan Linietsky
2017-09-22Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky
2017-09-21Added proximity and distance fade to SpatialMaterialJuan Linietsky
2017-09-11Material: fix priority not intPoommetee Ketson
2017-09-05hide next pass for material types that make it pointless, closes #10686Juan Linietsky
2017-09-03Added transmission shader parameter.Juan Linietsky
2017-09-02Made triplanar local space by default, world space optionally, closes #10159Juan Linietsky
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-08-31Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979Juan Linietsky
2017-08-31Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheetRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde