Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-29 | Add safety-checks before some servers `free()` | Adam Scott |
2022-12-05 | Use circular fade instead of linear fade for distance fade | Hugo Locurcio |
2022-11-30 | Simplify GDVIRTUAL_REQUIRED_CALL calls | kobewi |
2022-10-19 | Simplify GDVIRTUAL_CALL calls | kobewi |
2022-10-11 | Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es | Rémi Verschelde |
2022-09-28 | Fix MSVC warning C4702: unreachable code | Rémi Verschelde |
2022-09-21 | Rename remaining "*_enable" to "*_enabled" | Micky |
2022-09-16 | Fix sorting of uniform items in the material properties | Yuri Rubinsky |
2022-09-14 | Merge pull request #64092 from nathanfranke/shader-uniform | Rémi Verschelde |
2022-09-10 | Calculate MODELVIEW_NORMAL_MATRIX for billboard materials | Johan Aires Rastén |
2022-09-02 | prefix shader parameters with "shader_parameter/" | Nathan Franke |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn |
2022-08-29 | Improve documentation for BaseMaterial3D's alpha scissor threshold | Hugo Locurcio |
2022-08-22 | Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp | Rémi Verschelde |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-08-18 | Make `property_*_revert` methods multilevel and expose them for scripting | Yuri Sizov |
2022-08-08 | capitalize shader uniform groups | Nathan Franke |
2022-08-05 | Use interleaved gradient noise for distance fade | Hugo Locurcio |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio |
2022-08-04 | Tweak StandardMaterial3D's default height properties | Hugo Locurcio |
2022-08-01 | Change default material alpha scissor threshold to 0.5 | Hugo Locurcio |
2022-07-30 | Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D | Hugo Locurcio |
2022-07-26 | Implement shader uniform groups/subgroups | Yuri Rubinsky |
2022-06-20 | Clean up Hash Functions | reduz |
2022-06-14 | Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-l... | Rémi Verschelde |
2022-06-14 | Always sample the heightmap with linear filtering in BaseMaterial3D | Hugo Locurcio |
2022-06-14 | Add Vector2/3 linking to more properties | FireForge |
2022-06-11 | Add suffixes to all nodes and resources | FireForge |
2022-05-24 | Rename BaseMaterial3D properties to use fully spelled out "texture" | Hugo Locurcio |
2022-05-24 | Merge pull request #60803 from Chaosus/shader_hint_rename | Rémi Verschelde |
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-09 | Rename `hint_albedo`, `hint_white/black` in shaders | Yuri Roubinsky |
2022-05-05 | Make `{call,set,notify}_group()` immediate by default | Hugo Locurcio |
2022-04-28 | Implement placeholder assets | reduz |
2022-04-22 | Implement Label3D node. | bruvzg |
2022-03-18 | Rename several transform built-ins in shaders | Yuri Roubinsky |
2022-03-10 | Discern between virtual and abstract class bindings | reduz |
2022-02-27 | Clamp BaseMaterial3D triplanar sharpness to values that never look broken | Hugo Locurcio |
2022-02-22 | Use Filament specular models and parametrization | clayjohn |
2022-02-11 | Fix SelfList::remove error when animating Sprite3D | Igor Kordiukiewicz |
2022-01-06 | Move metallic and roughness automated assignment to an inspector UndoRedo | SaracenOne |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-15 | Rename shader hint `filter_anisotropy` to `filter_anisotropic` | Yuri Roubinsky |
2021-12-15 | Rename shader hint `filter_aniso` to `filter_anisotropy` | Yuri Roubinsky |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio |
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio |