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path: root/scene/resources/material.cpp
AgeCommit message (Expand)Author
2017-06-28Reworked translation systemJuan Linietsky
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Fix typo in FixedSpatialMaterialAndreas Haas
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-16a ton of bug fixes to the rendererJuan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-18Use property convention introduced in b085c4 (_ rather than / as separator).Ferenc Arn
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Add a metallic modeJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-02Subsurface scattering material param is now working!Juan Linietsky
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-07-17Could not use pre multiply alpha for material in editorKyle Luce
2016-07-08classref: Fix arg name for is_action_pressed/releasedRémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-11-27Fix shader loading, making possible load .shd and .sgp from editorFranklin Sobrinho
2015-10-19Bind missing FixedMaterial constants, fixes #2628Franklin Sobrinho
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-07fix crash when deleting shader from material, fixes #1631Juan Linietsky
2015-02-11added missing set_shader_param functionsJuan Linietsky
2015-01-14-fix shader param names broken issue on code completionJuan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-12-16New Code CompletionJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-05-29More 3D ImprovementsJuan Linietsky
2014-05-24Making Godot Easier to Use..Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky