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path: root/scene/resources/material.cpp
AgeCommit message (Expand)Author
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-07-17Could not use pre multiply alpha for material in editorKyle Luce
2016-07-08classref: Fix arg name for is_action_pressed/releasedRĂ©mi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-11-27Fix shader loading, making possible load .shd and .sgp from editorFranklin Sobrinho
2015-10-19Bind missing FixedMaterial constants, fixes #2628Franklin Sobrinho
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-07fix crash when deleting shader from material, fixes #1631Juan Linietsky
2015-02-11added missing set_shader_param functionsJuan Linietsky
2015-01-14-fix shader param names broken issue on code completionJuan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-12-16New Code CompletionJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-06-27Misc FixesJuan Linietsky
2014-05-29More 3D ImprovementsJuan Linietsky
2014-05-24Making Godot Easier to Use..Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky