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Godot with FMOD integration
RayHammer
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material.cpp
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Author
2019-07-22
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
Rémi Verschelde
2019-07-18
Fix binormal sign when using triplanar mapping
Bojidar Marinov
2019-06-20
Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels
Rémi Verschelde
2019-06-16
Tweak some editor property hints to be more flexible and consistent
Hugo Locurcio
2019-05-28
Merge pull request #26978 from qarmin/fix_recursive_bitmapfont_crash
Rémi Verschelde
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-03
Fix crash when trying to set fallback or next pass with one of parent
qarmin
2019-04-30
Merge pull request #24437 from mateusfccp/single_quotes_option
Rémi Verschelde
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-23
-Treat scalar conversions when calling functions as error, closes #24261
Juan Linietsky
2019-02-23
Tweak SpatialMaterial's default metallic and roughness texture channels
Hugo Locurcio
2019-02-22
-Support DEPTH_TEXTURE in GLES2, fixes #25106
Juan Linietsky
2019-02-11
Fix canvas particle material for old GLSL versions
JFonS
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Add settings for single-quotes on completion
Mateus Felipe C. C. Pinto
2018-12-11
Merge pull request #23887 from ibrahn/dirty-material-list-lifetime
Rémi Verschelde
2018-12-11
Merge pull request #22461 from dlasalle/#10480
Rémi Verschelde
2018-12-08
Reverse bitangent on everythings to ensure default normal map behavriour is c...
Bastiaan Olij
2018-11-21
Moved dirty material lists from static to lifetime controlled by main.
Ibrahn Sahir
2018-11-19
Fixing tangent and binormal logic
Bastiaan Olij
2018-11-14
Ability to toggle flipping of tangent and binormal in depth parallax material...
Juan Linietsky
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-28
Fix particle frames being cut off after 0de8309b2c38306a2c05f8f239fa423bc1b7899b
Bojidar Marinov
2018-09-29
Many more GLES2 fixes
Juan Linietsky
2018-09-29
Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
Juan Linietsky
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-26
Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set
Dominique LaSalle
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-13
Set uniform default values in inspector
JFonS
2018-08-26
Fix error using triplanar UV with detail map
Black Cat!
2018-08-22
Add option to move Tile/GridMap editors to another side
Michael Alexsander Silva Dias
2018-08-22
Add distance based dithering to the default material.
Juan Linietsky
2018-08-21
== and != operators for Ref<T> / T*
Marcin Zawiejski
2018-08-20
Crash fixes for material and animtree
Juan Linietsky
2018-08-19
Fix crash when setting Material's next pass to itself
Chaosus
2018-08-14
Revert "Fix border artifacts at the edge of deep parallax."
Juan Linietsky
2018-08-09
Fix border artifacts at the edge of deep parallax.
Guilherme Felipe
2018-08-07
Tweak the default SpatialMaterial properties
Hugo Locurcio
2018-07-26
Added keep scale flag to billboard materials
JFonS
2018-07-17
Add disable ambient light flag to shaders and materials
Alex Roman
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-06-21
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-05-08
Merge pull request #18374 from JFonS/fix_particles_animation
Juan Linietsky
2018-04-23
Fix particle animation controls
JFonS
2018-03-29
Added flag on SpatialMaterial to disable shadows
JFonS
2018-02-21
Fix typos with codespell
luz.paz
2018-02-15
Added refraction possibility for triplanar uv mode
Chaosus
2018-01-12
Merge pull request #15629 from endragor/fix-shader-property
Rémi Verschelde
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