Age | Commit message (Expand) | Author |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-02 | Don't connect ShaderMaterial's `changed` signal when not in the editor | Hugo Locurcio |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-17 | Properly update texture when roughness/metallic set | clayjohn |
2019-11-02 | Force update SpatialMaterial when texture set and always use ALBEDO | clayjohn |
2019-10-28 | Merge pull request #33104 from qarmin/fix_some_crashes | Rémi Verschelde |
2019-10-28 | Fix some crashes and using null pointers | Rafał Mikrut |
2019-10-27 | Fixed using compressed textures and add work around for firefox webgl mesa sa... | clayjohn |
2019-10-23 | Allows change Sprite3D scale if Billboard mode is enabled | Yuri Roubinsky |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde |
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora |
2019-07-22 | Revert "Tweak SpatialMaterial's default metallic and roughness texture channels" | Rémi Verschelde |
2019-07-18 | Fix binormal sign when using triplanar mapping | Bojidar Marinov |
2019-06-20 | Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels | Rémi Verschelde |
2019-06-16 | Tweak some editor property hints to be more flexible and consistent | Hugo Locurcio |
2019-05-28 | Merge pull request #26978 from qarmin/fix_recursive_bitmapfont_crash | Rémi Verschelde |
2019-05-21 | Implement shadow to opacity | Bastiaan Olij |
2019-05-03 | Fix crash when trying to set fallback or next pass with one of parent | qarmin |
2019-04-30 | Merge pull request #24437 from mateusfccp/single_quotes_option | Rémi Verschelde |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam |
2019-02-23 | -Treat scalar conversions when calling functions as error, closes #24261 | Juan Linietsky |
2019-02-23 | Tweak SpatialMaterial's default metallic and roughness texture channels | Hugo Locurcio |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-02-11 | Fix canvas particle material for old GLSL versions | JFonS |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-18 | Add settings for single-quotes on completion | Mateus Felipe C. C. Pinto |
2018-12-11 | Merge pull request #23887 from ibrahn/dirty-material-list-lifetime | Rémi Verschelde |
2018-12-11 | Merge pull request #22461 from dlasalle/#10480 | Rémi Verschelde |
2018-12-08 | Reverse bitangent on everythings to ensure default normal map behavriour is c... | Bastiaan Olij |
2018-11-21 | Moved dirty material lists from static to lifetime controlled by main. | Ibrahn Sahir |
2018-11-19 | Fixing tangent and binormal logic | Bastiaan Olij |
2018-11-14 | Ability to toggle flipping of tangent and binormal in depth parallax material... | Juan Linietsky |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS |
2018-10-28 | Fix particle frames being cut off after 0de8309b2c38306a2c05f8f239fa423bc1b7899b | Bojidar Marinov |
2018-09-29 | Many more GLES2 fixes | Juan Linietsky |
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky |
2018-09-28 | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky |
2018-09-27 | Fix warnings about set but unused variables [-Wunused-but-set-variable] | Rémi Verschelde |
2018-09-26 | Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set | Dominique LaSalle |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-08-26 | Fix error using triplanar UV with detail map | Black Cat! |
2018-08-22 | Add option to move Tile/GridMap editors to another side | Michael Alexsander Silva Dias |
2018-08-22 | Add distance based dithering to the default material. | Juan Linietsky |
2018-08-21 | == and != operators for Ref<T> / T* | Marcin Zawiejski |