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godot-fmod
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Godot with FMOD integration
RayHammer
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material.cpp
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Author
2022-08-01
Change default material alpha scissor threshold to 0.5
Hugo Locurcio
2022-07-30
Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D
Hugo Locurcio
2022-07-26
Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-06-20
Clean up Hash Functions
reduz
2022-06-14
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-l...
Rémi Verschelde
2022-06-14
Always sample the heightmap with linear filtering in BaseMaterial3D
Hugo Locurcio
2022-06-14
Add Vector2/3 linking to more properties
FireForge
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-24
Rename BaseMaterial3D properties to use fully spelled out "texture"
Hugo Locurcio
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-16
Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-05-05
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-04-28
Implement placeholder assets
reduz
2022-04-22
Implement Label3D node.
bruvzg
2022-03-18
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-22
Use Filament specular models and parametrization
clayjohn
2022-02-11
Fix SelfList::remove error when animating Sprite3D
Igor Kordiukiewicz
2022-01-06
Move metallic and roughness automated assignment to an inspector UndoRedo
SaracenOne
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-15
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-05
Remove or make verbose some debugging prints
Hugo Locurcio
2021-11-13
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
Hugo Locurcio
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-26
Fix vulkan proximity fade
Brian Semrau
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-05
Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master
Rémi Verschelde
2021-10-04
Merge pull request #53378 from clayjohn/hide_render_priority
Rémi Verschelde
2021-10-04
Hide render_priority except when using SpatialMaterials
clayjohn
2021-10-04
GDScript completion: Handle quote style ad-hoc to remove editor dependency
Rémi Verschelde
2021-09-29
Add half frame to floor()
Metin Celik
2021-09-21
Merge pull request #52466 from tcoxon/fix_43733_4.0
Rémi Verschelde
2021-09-21
Prevent shaders from generating code before the constructor finishes.
Tom Coxon
2021-09-20
Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear
Rémi Verschelde
2021-09-09
Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-para...
Juan Linietsky
2021-08-27
Fix y billboard shear when rotating camera
John Wigg
2021-08-16
Add a comment at the top of generated shaders
Hugo Locurcio
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-09
Improve the appearance of simple parallax in StandardMaterial3D
Hugo Locurcio
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-06
Fix: The ORMMaterial3D shader doesn't compile #50161
Martin Krbila
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