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path: root/scene/resources/material.cpp
AgeCommit message (Expand)Author
2022-08-01Change default material alpha scissor threshold to 0.5Hugo Locurcio
2022-07-30Hide triplanar subproperties when triplanar is disabled in BaseMaterial3DHugo Locurcio
2022-07-26Implement shader uniform groups/subgroupsYuri Rubinsky
2022-06-20Clean up Hash Functionsreduz
2022-06-14Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-l...Rémi Verschelde
2022-06-14Always sample the heightmap with linear filtering in BaseMaterial3DHugo Locurcio
2022-06-14Add Vector2/3 linking to more propertiesFireForge
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-24Rename BaseMaterial3D properties to use fully spelled out "texture"Hugo Locurcio
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
2022-05-16Add basic lighting to GLES3 renderer.clayjohn
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-09Rename `hint_albedo`, `hint_white/black` in shadersYuri Roubinsky
2022-05-05Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio
2022-04-28Implement placeholder assetsreduz
2022-04-22Implement Label3D node.bruvzg
2022-03-18Rename several transform built-ins in shadersYuri Roubinsky
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-02-22Use Filament specular models and parametrizationclayjohn
2022-02-11Fix SelfList::remove error when animating Sprite3DIgor Kordiukiewicz
2022-01-06Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-15Rename shader hint `filter_anisotropy` to `filter_anisotropic`Yuri Roubinsky
2021-12-15Rename shader hint `filter_aniso` to `filter_anisotropy`Yuri Roubinsky
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-11-13Set roughness/metallic to 1 when assigning a texture in BaseMaterial3DHugo Locurcio
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-28Merge pull request #54222 from JFonS/instance-fadeRémi Verschelde
2021-10-26Fix vulkan proximity fadeBrian Semrau
2021-10-25Implement distance fade and transparencyJFonS
2021-10-05Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-masterRémi Verschelde
2021-10-04Merge pull request #53378 from clayjohn/hide_render_priorityRémi Verschelde
2021-10-04Hide render_priority except when using SpatialMaterialsclayjohn
2021-10-04GDScript completion: Handle quote style ad-hoc to remove editor dependencyRémi Verschelde
2021-09-29Add half frame to floor()Metin Celik
2021-09-21Merge pull request #52466 from tcoxon/fix_43733_4.0Rémi Verschelde
2021-09-21Prevent shaders from generating code before the constructor finishes.Tom Coxon
2021-09-20Merge pull request #52151 from CaptainProton42/fix-y-billboard-shearRémi Verschelde
2021-09-09Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-para...Juan Linietsky
2021-08-27Fix y billboard shear when rotating cameraJohn Wigg
2021-08-16Add a comment at the top of generated shadersHugo Locurcio
2021-08-13Style: Cleanup code using `text_editor/completion/use_single_quotes`Rémi Verschelde
2021-08-09Improve the appearance of simple parallax in StandardMaterial3DHugo Locurcio
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-07Merge pull request #50193 from reduz/fix-command-queue-crashRémi Verschelde
2021-07-07Fix Command Queue Crashreduz
2021-07-06Fix: The ORMMaterial3D shader doesn't compile #50161Martin Krbila