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path: root/scene/resources/material.cpp
AgeCommit message (Expand)Author
2019-05-03Fix crash when trying to set fallback or next pass with one of parentqarmin
2019-04-30Merge pull request #24437 from mateusfccp/single_quotes_optionRémi Verschelde
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
2019-02-23-Treat scalar conversions when calling functions as error, closes #24261Juan Linietsky
2019-02-23Tweak SpatialMaterial's default metallic and roughness texture channelsHugo Locurcio
2019-02-22-Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky
2019-02-11Fix canvas particle material for old GLSL versionsJFonS
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-18Add settings for single-quotes on completionMateus Felipe C. C. Pinto
2018-12-11Merge pull request #23887 from ibrahn/dirty-material-list-lifetimeRémi Verschelde
2018-12-11Merge pull request #22461 from dlasalle/#10480Rémi Verschelde
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is c...Bastiaan Olij
2018-11-21Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir
2018-11-19Fixing tangent and binormal logicBastiaan Olij
2018-11-14Ability to toggle flipping of tangent and binormal in depth parallax material...Juan Linietsky
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
2018-10-28Fix particle frames being cut off after 0de8309b2c38306a2c05f8f239fa423bc1b7899bBojidar Marinov
2018-09-29Many more GLES2 fixesJuan Linietsky
2018-09-29Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.Juan Linietsky
2018-09-28-Lightmap and lightmap capture support for GLES2Juan Linietsky
2018-09-27Fix warnings about set but unused variables [-Wunused-but-set-variable]Rémi Verschelde
2018-09-26Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is setDominique LaSalle
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky
2018-09-13Set uniform default values in inspectorJFonS
2018-08-26Fix error using triplanar UV with detail mapBlack Cat!
2018-08-22Add option to move Tile/GridMap editors to another sideMichael Alexsander Silva Dias
2018-08-22Add distance based dithering to the default material.Juan Linietsky
2018-08-21== and != operators for Ref<T> / T*Marcin Zawiejski
2018-08-20Crash fixes for material and animtreeJuan Linietsky
2018-08-19Fix crash when setting Material's next pass to itselfChaosus
2018-08-14Revert "Fix border artifacts at the edge of deep parallax."Juan Linietsky
2018-08-09Fix border artifacts at the edge of deep parallax.Guilherme Felipe
2018-08-07Tweak the default SpatialMaterial propertiesHugo Locurcio
2018-07-26Added keep scale flag to billboard materialsJFonS
2018-07-17Add disable ambient light flag to shaders and materialsAlex Roman
2018-07-14Visual Shaders are back.Juan Linietsky
2018-06-21Add render mode to ensure correct normals when using non-uniform scalingJFonS
2018-05-08Merge pull request #18374 from JFonS/fix_particles_animationJuan Linietsky
2018-04-23Fix particle animation controlsJFonS
2018-03-29Added flag on SpatialMaterial to disable shadowsJFonS
2018-02-21Fix typos with codespellluz.paz
2018-02-15Added refraction possibility for triplanar uv modeChaosus
2018-01-12Merge pull request #15629 from endragor/fix-shader-propertyRémi Verschelde
2018-01-12Fix Material's shader property bindingRuslan Mustakov
2018-01-12Make burley default for materials, fixes #15054Juan Linietsky
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky