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Godot with FMOD integration
RayHammer
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material.cpp
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Author
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-09
Improve the appearance of simple parallax in StandardMaterial3D
Hugo Locurcio
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-07
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
Fix Command Queue Crash
reduz
2021-07-06
Fix: The ORMMaterial3D shader doesn't compile #50161
Martin Krbila
2021-07-05
Fix Subsurface Scattering
reduz
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-28
Merge pull request #49951 from Calinou/standardmaterial3d-height-triplanar-pr...
Rémi Verschelde
2021-06-28
Print warning in StandardMaterial3D when height and triplanar are active
Hugo Locurcio
2021-06-27
Fix flipped binormal in StandardMaterial3D triplanar mapping
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-14
Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fix
Rémi Verschelde
2021-05-07
Manually unpacked normal mapping to fix issue with refraction being offset ra...
Brennen Green
2021-05-06
Tweak CanvasItem/material sampling property hints for readability
Hugo Locurcio
2021-04-30
Implement Particle Trails
reduz
2021-04-25
fix triplanar mapping for AO
Stefan Boronczyk
2021-03-19
Implement FLAG_UV*_USE_WORLD_TRIPLANAR
CaptainProton42
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-01
3D editor grid improvements
jfons
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-12-05
Tweak BaseMaterial3D heightmap property hints
Hugo Locurcio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Fix uninitialised variables in the BaseMaterial3D.
bruvzg
2020-11-02
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-04
Re-implement subsurface scattering.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
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