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godot-fmod
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Godot with FMOD integration
RayHammer
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material.cpp
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Author
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-12
doc: Add BaseMaterial3D strings ported from SpatialMaterial
Rémi Verschelde
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-11
[Vulkan] Fix typo in shading modes
Yuri Roubinsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Changes to material required to add custom shaders in RD renderer
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-02
Don't connect ShaderMaterial's `changed` signal when not in the editor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-17
Properly update texture when roughness/metallic set
clayjohn
2019-11-02
Force update SpatialMaterial when texture set and always use ALBEDO
clayjohn
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-27
Fixed using compressed textures and add work around for firefox webgl mesa sa...
clayjohn
2019-10-23
Allows change Sprite3D scale if Billboard mode is enabled
Yuri Roubinsky
2019-08-29
Merge pull request #30635 from KoBeWi/billbo_3dns
Rémi Verschelde
2019-08-28
Add a Billboard property for Sprite3D
Tomasz Chabora
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-07-22
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
Rémi Verschelde
2019-07-18
Fix binormal sign when using triplanar mapping
Bojidar Marinov
2019-06-20
Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels
Rémi Verschelde
2019-06-16
Tweak some editor property hints to be more flexible and consistent
Hugo Locurcio
2019-05-28
Merge pull request #26978 from qarmin/fix_recursive_bitmapfont_crash
Rémi Verschelde
2019-05-21
Implement shadow to opacity
Bastiaan Olij
2019-05-03
Fix crash when trying to set fallback or next pass with one of parent
qarmin
2019-04-30
Merge pull request #24437 from mateusfccp/single_quotes_option
Rémi Verschelde
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-23
-Treat scalar conversions when calling functions as error, closes #24261
Juan Linietsky
2019-02-23
Tweak SpatialMaterial's default metallic and roughness texture channels
Hugo Locurcio
2019-02-22
-Support DEPTH_TEXTURE in GLES2, fixes #25106
Juan Linietsky
2019-02-11
Fix canvas particle material for old GLSL versions
JFonS
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Add settings for single-quotes on completion
Mateus Felipe C. C. Pinto
2018-12-11
Merge pull request #23887 from ibrahn/dirty-material-list-lifetime
Rémi Verschelde
2018-12-11
Merge pull request #22461 from dlasalle/#10480
Rémi Verschelde
2018-12-08
Reverse bitangent on everythings to ensure default normal map behavriour is c...
Bastiaan Olij
2018-11-21
Moved dirty material lists from static to lifetime controlled by main.
Ibrahn Sahir
2018-11-19
Fixing tangent and binormal logic
Bastiaan Olij
2018-11-14
Ability to toggle flipping of tangent and binormal in depth parallax material...
Juan Linietsky
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-28
Fix particle frames being cut off after 0de8309b2c38306a2c05f8f239fa423bc1b7899b
Bojidar Marinov
2018-09-29
Many more GLES2 fixes
Juan Linietsky
2018-09-29
Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
Juan Linietsky
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-26
Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set
Dominique LaSalle
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
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