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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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material.cpp
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Author
2018-10-28
Fix particle frames being cut off after 0de8309b2c38306a2c05f8f239fa423bc1b7899b
Bojidar Marinov
2018-09-29
Many more GLES2 fixes
Juan Linietsky
2018-09-29
Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.
Juan Linietsky
2018-09-28
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-26
Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set
Dominique LaSalle
2018-09-23
-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...
Juan Linietsky
2018-09-13
Set uniform default values in inspector
JFonS
2018-08-26
Fix error using triplanar UV with detail map
Black Cat!
2018-08-22
Add option to move Tile/GridMap editors to another side
Michael Alexsander Silva Dias
2018-08-22
Add distance based dithering to the default material.
Juan Linietsky
2018-08-21
== and != operators for Ref<T> / T*
Marcin Zawiejski
2018-08-20
Crash fixes for material and animtree
Juan Linietsky
2018-08-19
Fix crash when setting Material's next pass to itself
Chaosus
2018-08-14
Revert "Fix border artifacts at the edge of deep parallax."
Juan Linietsky
2018-08-09
Fix border artifacts at the edge of deep parallax.
Guilherme Felipe
2018-08-07
Tweak the default SpatialMaterial properties
Hugo Locurcio
2018-07-26
Added keep scale flag to billboard materials
JFonS
2018-07-17
Add disable ambient light flag to shaders and materials
Alex Roman
2018-07-14
Visual Shaders are back.
Juan Linietsky
2018-06-21
Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-05-08
Merge pull request #18374 from JFonS/fix_particles_animation
Juan Linietsky
2018-04-23
Fix particle animation controls
JFonS
2018-03-29
Added flag on SpatialMaterial to disable shadows
JFonS
2018-02-21
Fix typos with codespell
luz.paz
2018-02-15
Added refraction possibility for triplanar uv mode
Chaosus
2018-01-12
Merge pull request #15629 from endragor/fix-shader-property
Rémi Verschelde
2018-01-12
Fix Material's shader property binding
Ruslan Mustakov
2018-01-12
Make burley default for materials, fixes #15054
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-26
Fix sidedness check in material. Also remove SIDE built-in.
Juan Linietsky
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-06
-Fix particles with size==0, closes #13931
Juan Linietsky
2017-12-04
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-11-27
Switch to textureLod for parallax offset, avoids errors on UWP.
Juan Linietsky
2017-11-15
-Ability to choose operator for emission, closes #10441
Juan Linietsky
2017-10-25
fix a 'proximity_fade_distacne' typo in material
Jakub Grzesik
2017-10-23
Revert "Rename Schlick GGX to GGX."
Rémi Verschelde
2017-10-21
Rename Schlick GGX to GGX.
Ferenc Arn
2017-10-19
Fix spatial shader conversion with texture
Hiroshi Ogawa
2017-10-01
Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi...
Juan Linietsky
2017-09-23
Added light affect parameter to baked AO
Juan Linietsky
2017-09-23
Fixes to rim parameter in shader
Juan Linietsky
2017-09-22
Ability to convert from SpatialMaterial to ShaderMaterial
Juan Linietsky
2017-09-21
Added proximity and distance fade to SpatialMaterial
Juan Linietsky
2017-09-11
Material: fix priority not int
Poommetee Ketson
2017-09-05
hide next pass for material types that make it pointless, closes #10686
Juan Linietsky
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