Age | Commit message (Expand) | Author |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman |
2018-07-14 | Visual Shaders are back. | Juan Linietsky |
2018-06-21 | Add render mode to ensure correct normals when using non-uniform scaling | JFonS |
2018-05-08 | Merge pull request #18374 from JFonS/fix_particles_animation | Juan Linietsky |
2018-04-23 | Fix particle animation controls | JFonS |
2018-03-29 | Added flag on SpatialMaterial to disable shadows | JFonS |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-02-15 | Added refraction possibility for triplanar uv mode | Chaosus |
2018-01-12 | Merge pull request #15629 from endragor/fix-shader-property | Rémi Verschelde |
2018-01-12 | Fix Material's shader property binding | Ruslan Mustakov |
2018-01-12 | Make burley default for materials, fixes #15054 | Juan Linietsky |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky |
2017-12-14 | -Add lightmapper | Juan Linietsky |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-12-06 | -Fix particles with size==0, closes #13931 | Juan Linietsky |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky |
2017-11-27 | Switch to textureLod for parallax offset, avoids errors on UWP. | Juan Linietsky |
2017-11-15 | -Ability to choose operator for emission, closes #10441 | Juan Linietsky |
2017-10-25 | fix a 'proximity_fade_distacne' typo in material | Jakub Grzesik |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn |
2017-10-19 | Fix spatial shader conversion with texture | Hiroshi Ogawa |
2017-10-01 | Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibi... | Juan Linietsky |
2017-09-23 | Added light affect parameter to baked AO | Juan Linietsky |
2017-09-23 | Fixes to rim parameter in shader | Juan Linietsky |
2017-09-22 | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky |
2017-09-21 | Added proximity and distance fade to SpatialMaterial | Juan Linietsky |
2017-09-11 | Material: fix priority not int | Poommetee Ketson |
2017-09-05 | hide next pass for material types that make it pointless, closes #10686 | Juan Linietsky |
2017-09-03 | Added transmission shader parameter. | Juan Linietsky |
2017-09-02 | Made triplanar local space by default, world space optionally, closes #10159 | Juan Linietsky |
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky |
2017-08-31 | Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 | Juan Linietsky |
2017-08-31 | Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-26 | Cleanup tons of obsolete commented out code | Rémi Verschelde |
2017-08-23 | Fix UV calculation for spritesheet in particles | Maxim Sheronov |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky |
2017-08-11 | Merge pull request #10194 from Keetz/update-default-values | Rémi Verschelde |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-09 | Updated default values in SpatialMaterial and Environment | Rasmus Ketelsen |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-08-02 | -Added GLTF scene support (still missing animations and .glb extension) | Juan Linietsky |
2017-07-24 | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde |
2017-07-23 | Add object type hint for docs | Poommetee Ketson |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |