Age | Commit message (Expand) | Author |
2021-08-16 | Add a comment at the top of generated shaders | Hugo Locurcio |
2021-08-13 | Style: Cleanup code using `text_editor/completion/use_single_quotes` | Rémi Verschelde |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-07-07 | Merge pull request #50193 from reduz/fix-command-queue-crash | Rémi Verschelde |
2021-07-07 | Fix Command Queue Crash | reduz |
2021-07-06 | Fix: The ORMMaterial3D shader doesn't compile #50161 | Martin Krbila |
2021-07-05 | Fix Subsurface Scattering | reduz |
2021-07-01 | Use PROPERTY_USAGE_NONE instead of 0 for no property usage | Aaron Franke |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-28 | Merge pull request #49951 from Calinou/standardmaterial3d-height-triplanar-pr... | Rémi Verschelde |
2021-06-28 | Print warning in StandardMaterial3D when height and triplanar are active | Hugo Locurcio |
2021-06-27 | Fix flipped binormal in StandardMaterial3D triplanar mapping | Hugo Locurcio |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-08 | Removes deleted OrenNayar mode from shaders and materials | Yuri Roubinsky |
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde |
2021-05-25 | Tweak dozens of editor property hints for consistency | Hugo Locurcio |
2021-05-14 | Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fix | Rémi Verschelde |
2021-05-07 | Manually unpacked normal mapping to fix issue with refraction being offset ra... | Brennen Green |
2021-05-06 | Tweak CanvasItem/material sampling property hints for readability | Hugo Locurcio |
2021-04-30 | Implement Particle Trails | reduz |
2021-04-25 | fix triplanar mapping for AO | Stefan Boronczyk |
2021-03-19 | Implement FLAG_UV*_USE_WORLD_TRIPLANAR | CaptainProton42 |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-03-02 | Hide extra options from various nodes if they're not enabled | Michael Alexsander |
2021-02-10 | Removed _change_notify | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-02-01 | 3D editor grid improvements | jfons |
2021-01-06 | Added ability to visualize native shaders | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-12-05 | Tweak BaseMaterial3D heightmap property hints | Hugo Locurcio |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-11-06 | Fix uninitialised variables in the BaseMaterial3D. | bruvzg |
2020-11-02 | Alpha Hash and Alpha2Coverage Implementation | Marios Staikopoulos |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Enforce use of bool literals instead of integers | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) |