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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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line_shape_2d.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-09
Rename Lineshapes d to distance
Marcus Elg
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-09
Fix 2D CollisionShape controls pointing the wrong way
Aaron Franke
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde