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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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importer_mesh.cpp
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Author
2023-01-31
meshoptimizer: Sync with upstream commit 4a287848f
Rémi Verschelde
2023-01-30
Implement custom uvs for Static Lightmap imported gltf
Lyuma
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-02
Merge pull request #67853 from Zylann/fix_lods_with_doubles
Clay John
2022-11-25
Use a more specific type for Mesh create_(convex|trimesh)_shape
Aaron Franke
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-12
Fix usages of mesh simplification functions in float=64 builds
Marc Gilleron
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-14
Fix LOD-generation on skinned meshes.
SaracenOne
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-06-23
Mend crash importing a scene with static lightmaps.
K. S. Ernest (iFire) Lee
2022-06-14
`SurfaceTool.set_custom_format` Fixes and documentation.
Lyuma
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-02-25
Allow automatic lod when importing 3D scenes with Static Lightmaps
K. S. Ernest (iFire) Lee
2022-02-19
Fix crash when importing small GLTF mesh
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-09
Fix auto LOD generation for blendshapes.
Joan Fons
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee