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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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importer_mesh.cpp
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Commit message (
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Author
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-06-23
Mend crash importing a scene with static lightmaps.
K. S. Ernest (iFire) Lee
2022-06-14
`SurfaceTool.set_custom_format` Fixes and documentation.
Lyuma
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-02-25
Allow automatic lod when importing 3D scenes with Static Lightmaps
K. S. Ernest (iFire) Lee
2022-02-19
Fix crash when importing small GLTF mesh
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-09
Fix auto LOD generation for blendshapes.
Joan Fons
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee