Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde | |
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards. | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-08-09 | Some work on double support | Aaron Franke | |
2021-03-25 | Heightmap collision shape support in Godot Physics | PouleyKetchoupp | |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-08-02 | Shape3D::get_debug_mesh_lines const methods | Arkadiusz Marcin Kołek | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde | |
Rename editor plugins to match the new node names. |