Age | Commit message (Expand) | Author |
---|---|---|
2021-08-09 | Some work on double support | Aaron Franke |
2021-04-20 | Merge pull request #47345 from nekomatata/heightmap-draw-triangles | Rémi Verschelde |
2021-03-25 | Heightmap collision shape support in Godot Physics | PouleyKetchoupp |
2021-03-24 | Draw triangles for HeightMapShape debug collision | PouleyKetchoupp |
2021-02-10 | Removed _change_notify | reduz |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-08-02 | Shape3D::get_debug_mesh_lines const methods | Arkadiusz Marcin Kołek |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |